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Torneos

Reglas del Torneo de Superstrongholds

Formato: Open 40/40 con Favor Histórico, pero podéis usar uno de los siguientes Super Strongholds, que por lo general engloban las características de TODOS los Strongholds que han salido de cada Facción:

Hermandad de Shinsei
House of Tao – Temples of the Crow – The Brotherhood of Shinsei

6
4
4

You begin the game with one elemental ring in play, chosen after your opponent´s strongholds have been revealed.

If you put a Shadowlands card into play, all of your elemental rings are discarded from play.

Reaction: Bow when you have fulfilled the conditions of putting an elemental ring into play. Retrieve that card from your fate deck and put it into play immediately. Reshuffle your Fate Deck.

Limited: Bow the Temples of the Crow and discard one of your Sensei in play to bring a Sensei into play from your deck or hand. If the Sensei comes from the deck, shuffle the deck.

Cangrejo
Koten – Kyuden Hida – Razor´s Edge Dojo – The Citadel of the Hiruma – The Great Walls of Kaiu – The War Fortress of the Crab – Yasuki Palaces

8
5
5

Berserker Personalities you own have Yu +2
You cannot bring Shadowlands cards into play.
Fortifications cost 4 less Gold for you.
Your Stronghold produces 1 less Gold when paying for a Personality or Follower.

Limited: Bow to permanently give one of your Crab Clan Personalities the Berserker trait.

Reaction: Bow after one of your Crab Clan Berserkers or Samurai is destroyed to reduce the Gold cost of the next Crab Clan Personality you bring into play this game to 0.

Reaction: Once per turn, after you put a Follower into play from your hand, draw an additional card during your next End Phase. The first time each phase each other player targets one of your Personalities with an action, he must discard a card from his hand.

Battle: Bow Razor's Edge Dojo to give each of your Crab Clan Personalities in the current battle +1F.

Battle: Bow the Citadel of the Hiruma to double the Force of one of your defending Crab Clan Personalities. Destroy the Personality after this battle.

Open: Bow to add +3 Strength to any Province until the end of the turn. This action may be performed in a battle in
which you have no Units.

Grulla
Kakita Dueling Academy – Kosaten Shiro – Kyuden Doji – The Esteemed House of the Crane – The Iron Fortress of the Daidoji

7
4
6

Gold- and Honor-producing Holdings cost 1 less Gold for you, to a minimum of 1, but cannot have their costs changed in any other way.

Non-Samurai, non-Shugenja Personalities cost 3 more Gold for you.

Political Limited: Bow Kakita Dueling Academy to search your Fate deck for an Iaijutsu Action card. Show the card to the other players and add it to your hand.

Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead.

Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities.
Limited: Bow to gain 2 Honor. Lower the Honor requirement of each of your Daidoji by 5, even if that drops it under 0.

Battle: Bow the Iron Fortress of the Daidoji to have one of your Samurai challenge an opposing Personality. If the challenged Personality refuses the challenge, send that Personality home bowed and Dishonored.

Dragón
Iron Mountain – Kyuden Hitomi – Shiro Mirumoto – Shiro Tamori – The House of Tao – The Mountain Keep of the Dragon

7
4
5

While you are the Defender, players cannot assign units during the Cavalry Maneuvers Segment.

After all players reveal Strongholds but before the first turn, you may search your Fate deck for an Elemental Ring and put it into play.

If you put a Shadowlands card into play, remove all your Elemental Rings from the game.

When this Family loses a Province, add two Strength points permanently to all remaining Provinces.

Your Dragon Clan Samurai may attach two Weapons.

Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities. After the other players reveal their Strongholds and before players select Sensei, you may place up to five cards from your Fate deck under Kyuden Hitomi.

Reaction: During your End Phase, instead of drawing a card, bow Kyuden Hitomi to add a card under it to your hand.

Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card.

Limited: Once per turn per Personality, discard a card from your hand to give one of your Personalities +1F/+1C and +1 Personal Honor until the beginning of your next turn.



León
Kenson Gakka – Kyuden Ikoma – Shiro Matsu – The Ancestral Home of the Lion – The Ancient Halls of the Akodo – The Ancient Halls of the Lion – The Kitsu Tombs – The Noble Halls of the Akodo

7
4
7

Terrains you own have a minimum Focus value of 3.

Your non-Tactician Lion Clan Samurai with more than 2 Chi gain Tactician while in armies but cannot gain Force bonuses from Tactical actions.

Immediately before the game begins, all Lion Shugenja in your Dynasty deck permanently gain the Shadowlands trait.

You may ignore Honor requirements for Shadowlands personalities.

You cannot bring Ninja or Shadowlands cards into play.

Your Lion Clan Shugenja can attach other Factions´ Ancestors.

Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action.

Limited: Bow to begin an Attack Phase. This does not replace your normal Attack Phase.

Open: Bow to give a Lion Personality +2 Force bonus for attacking until the end of the turn.

Battle: Bow to destroy a terrain. Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.

Battle: Bow the Ancient Halls of the Lion to destroy a Terrain.

Reaction: When a player plays a Terrain and before it resolves, bow the Ancient Halls of the Lion to negate the Terrain´s effects.

Reaction: When bringing an Oni into play, bow one of your Human Shugenja to cancel all of the Oni´s non-Gold costs and entering-play effects.

Battle: Once per turn, if there are one or more opposing units in this battle, give the Tactician trait to one of your Personalities in this battle.


Mantis
Castle of the Wasp – City of Lightning – Kyuden Gotei

7
4
3

Kyuden Gotei counts as a Port card.

Once per battle, you may target the current Province with a Ranged Attack from exactly one of your attacking cards to lower its Strength by the Attack's strength.

Once per turn, one of your Mantis Clan Personalities need not bow to produce a single or combined Ranged Attack that targets opposing cards.

Once per battle, as a Battle action, you may bow one of your Naval cards in the current battle to take two consecutive Battle actions.

Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units

Monkey
Vigilant Keep of the Monkey

7
4
5

Your Human Personalities each gain +1C.

You may ignore Followers´ honor requirements.


Naga
Heart of the Shinomen Forest – The Ancient Temples of the Naga – The Hidden Temples of the Naga – The Naga Stronghold – The New Akasha

6
3
3

Your Naga cards are immune to Fear.

All of your Naga Followers are immune to Fear.

You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play.

You may have up to 4 of any non-unique Naga card.

You may put forests into play for 3 less gold.

You may not win with an Honor Victory.

Honor requirements for Nagas are waived, if you have no Shadowlands cards in play.

Crab personalities will join you for 2 less gold, but cannot have their Gold cost further reduced. You may ignore honor requirements for Crab Personalities and Naga cards, if you have no Shadowlands cards in play.

If you have both Crab Personalities and Naga Personalities in the same army, all such Personalities get +1F/+1C.

Limited: Bow this card. Attach a 1F Naga Follower token to any Naga Personality in play

Limited: Bow the Temples to attach a 1F Naga Follower token to any Naga Personality in play. These Followers may not get any Force bonuses.

Limited: Bow The Naga Stronghold to take any one Naga Personality or Follower card from your discard pile and shuffle it back into the appropriate deck.

Ninja
The Dark Path of Shadow

0
3
0

Your non-Personality Ninja cards enter play for 2 less Gold.

You cannot lose Honor from opponents´ card effects or your Ninja cards.

Battle: If the total Chi of an army attacking one of your Provinces is less than 10, send all attackers home, bowed. You can do this while this Stronghold is bowed and in a battle in which you cannot perform actions.

Ratling
Tch´tch Warrens – Warrens of the Nezumi

13
3
1

You begin the game with three Provinces.

Your Ratling cards cannot gain Shadowlands and are immune to Fear.

Your Ratling cards cannot gain Shadowlands, are immune to Fear, and have the ability: "Battle: Bow and destroy this card to destroy an opposing Follower."

Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
Non-Personality Ratling cards cost 1 less Gold for you.

Fénix
Eternal Halls of the Shiba – Kyuden Agasha – Morning Glory Castle – The Ruins of Isawa Castle – The Sacred Temple of the Phoenix – Towers of the Asako

6
4
7

Attaching Spells from your hand is an Open action for you.

All Spells you own cost 2 less Gold, to a minimum of 1.

Bow to produce five gold when bringing a spell or Shugenja into play.

Bow to produce seven gold when bringing a spell or Shugenja into play. The Shugenja involved gains the trait Shadowlands, permanently and you may not gain honor for bringing this card into play.

Reaction: Once per turn, after one of your cards successfully casts a Kiho and you discard the Kiho, add the Kiho to your hand. Then discard a card from your hand. You may take this action once per game for each copy of each Kiho.

Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai.

Reaction: Bow at any time at which a Kiho may be played. You may search through your fate deck, retrieve the Kiho, and play it. Reshuffle your fate deck.

Reaction: When an action targets one of your Shugenja Personalities, bow the Towers of the Asako to cancel it.

Reaction: When an action targets one of your Samurai, bow one of your Shugenja Personalities to cancel it.

Escorpión
Shosuro Gardens – The Ruined Fortress of the Scorpion – The Shadow Stronghold of the Bayushi – The Shadowed Tower Of The Shosuro – The Towers of the Yogo

11
4
3

You may not win through an Honor Victory.

If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game.

Ignore Scorpion Clan Honor requirements if you control no Shadowlands cards.

All of your Scorpion Clan Samurai have the ability: "Battle: Bow this Samurai to bow an opposing Follower or an opposing Personality without Followers."

Political Reaction: Bow Shosuro Gardens to redirect a non-Kiho Action card targeting one of your cards to another of your cards.

Open: Look at another player´s hand. Lose 1 Honor.

Political Reaction:
Once per turn, bow your Stronghold or one of your Courtiers after successfully playing a Political Action card to shuffle it into your Fate deck instead of discarding it. You may do this when your Stronghold is bowed.

Shadowlands
Citadel of Daigotsu – Sepulcher of Bone – Temple of the Ninth Kami – The Imperial Palace of Fu Leng – The Shadowlands Horde – The Spawning Ground – Yogo Junzo´s Army

7
3
15

When one of your cards is producing Fear, you may bow the card to have the Fear also affect Personalities that do not have unbowed cards attached.

You cannot gain or lose Honor.

Your cards cannot perform or be targeted by Political actions.

You may not bring non-Shadowlands Personalities into play.

You cannot gain or lose Honor, take Political actions or actions that cause unconditional Honor losses for other players (even if the players are immune to Honor loss), ally, or have allies.

Your Personalities will not swear fealty

Your Family Honor can never exceed 0, and you don´t lose if it drops below -19.

All of your Undead cards cost 2 less Gold.

Your cards are immune to Fear.

Whenever another player´s non-Shadowlands Personality or Follower is destroyed, you may add a 1F Undead Shadowlands Follower token to one of your unbowed Personalities.

Bow to produce 4 Gold when paying for a Shadowlands card.

Limited: Bow to target another player's Personality. That Personality may challenge any of your Personalities to a duel. If the Personality does not, dishonor him.
Your Stronghold produces 3 more gold when paying for a Shadowlands card.

Reaction: When paying for a Shadowlands card, bow The Shadowlands Horde to lower the card´s Gold cost by 4.
Each Ogre, Oni, and Troll Personality you own gains +1F/+1C.
You may have no allies.

Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.

(You start the game with 15 honor, then you lower your honor to 0 before the starting player is choosen)

Spíritu
Shrine of the Spirits

0
4
6

You begin the game with six Provinces.

Your events do not resolve.

Your Human Followers gain the Spirit trait.

During your End Phase, you may draw an extra Fate card, then discard a card from your hand.

You cannot achieve an Enlightenment Victory.

Toturi´s Army
The Palace of Otosan-Uchi – Toturi´s Army – Vigilant Keep of the Monkey

7
4
5

You begin the game with the Imperial Favor if you are the only Toturi´s Army player.

You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi´s Army Personalities into play.

You may not have more than two Shadowlands cards in your deck.

Your Human Personalities each gain +1C.

You may ignore Followers´ honor requirements.

Your Imperial cards cost 2 less Gold.

Reaction: Once per turn, when you are attaching a Follower to one of your Personalities, reduce the Follower´s cost by the Personality´s Force.

Unicornio
Northern Provinces of the Moto – Shiro Ide – Shiro Shinjo – The Provincial Estate of the Unicorn – The Utaku Palaces

7
5
5

Your Holdings that cost more than 1 Gold produce 1 additional Gold when bowed to produce Gold for a Cavalry card.
Items you own have +1 Focus value.

Bow the Northern Provinces of the Moto to produce 7 Gold when paying for a Cavalry Follower.

Battle: Switch the locations of two of your unbowed Cavalry Personalities that this action has not targeted this turn. You may do this when your Stronghold is bowed.

Reaction: Once per turn, after one of your Personalities is destroyed, return to play an Item that Personality had. Attach the Item to any of your Personalities that can attach it, ignoring costs and entering-play effects.

Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.
Magistrate Personalities and Magistrate Followers cost 1 less Gold for you.

Reaction: Once per turn, after another player declares an attack on you, straighten all cards in one of your Cavalry units. You can do this even if the Utaku Palaces are bowed.

Yoritomo´s Alliance
Kyuden Kitsune – Kyuden Yoritomo – The Yoritomo Alliance

8
5
6

Fox cards cost 2 less Gold for you.

Mantis Personalities will not join you.

Other Yoritomo´s Alliance Personalities will join you and are part of your Clan.

Your Shugenja Personalities each have +1C.

When you´re the Defender, you decide the order in which battles resolve.

This stronghold counts as a port, but is not affected by cards that affect ports.

Reaction: When you bow your stronghold, you may lose Family Honor to increase the gold it´s producing, on a one for one basis. You cannot alter or redirect this honor loss. You cannot use this ability if it would reduce your Family Honor below zero.